Best practices for Android Screen Resolution (3D game - No GUI)
Hello, I need to find out the best way to compile a game for different resolutions of android phones with different screen sizes. At this time, I am just worry about my camera ratio because my game is...
View ArticleGUIText not affected by OnGUI?
Hey everyone, I'm currently trying to resize my GUIText dynamically for different aspect ratios using the following code in OnGUI(). float width = Screen.width / 1920.0f; float height = Screen.height /...
View ArticleHow to position and scale an element based on the aspect ratio?
I have UI elements positioned in the correct places on a 16:9 aspect ratio. I would like to make these elements automatically reposition and scale on start to match the aspect ratio, being that I will...
View ArticleGUIText Position under different resolution, different aspect ratio
I have been searched this for hours and seems there is no solution for this, so I try to ask here: I have a GUITexture and a GUIText, I wrote some script to auto rescale the GUITexture to fit the...
View ArticleCamera Transition between two cameras
I was playing a [game on gamejolt][1] and I wanted to know how the developer did the film like transitions between cameras and how the camera's height/width would change so naturally from one camera to...
View ArticleKeeping screen width and scaling screen height for different screen resolutions
Hi guys, I need my game to have a constant screen width for every mobile device in the market. For this I need to scale the screen height in order to keep the same screen width, even though the screen...
View ArticleChange The Size of the SubWindow and the Area It Covers In Unity
I'm creating a simple 2D racing game in Unity. The game has another subwindow that displays the enemy's view. Kinda like a small screen on top that lets you know where your enemy is or what he's doing....
View ArticleHow to resize camera ratio.
![alt text][1] [1]: /storage/temp/33472-question.png Camera Attribute. - tk2d camera. - Native resolution = 800 x 480 - overrides = fit mode - constant = x : 150 , y = 0 I use tk2d-Camera. but some...
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